11 Şubat 2013 Pazartesi

Lollipop and Grandpa's Back Garden Safari - Penelope Harper and illustrated by Cate James

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Summary:
Back gardens have never been this exciting! Lollipop and Grandpa are intrepid explorers, always on the lookout for the next adventure! It’s often just the two of them against the world in their expeditions, armed only with ham sandwiches and imagination. In this book they set out on an exciting expedition in the back garden where they encounter Chimpan-trees, a Hippo-potta-compost and even a Croco-logus. They’re prepared for action, but will Lollipop and Grandpa make it back home safely?~~~

I was given this book a little while ago and I completely fell in love with it. The story is charming, imaginative and heart-warming. It's great for kids who want to have some adventures in their garden or in the park - instead of a boring patch of grass, they can discover a world full of danger and scary creatures like the Chimpan-trees or the Croco-logus. Any corner of the garden can transform into a scary creature and there really isn't a peaceful place to eat ham sandwiches!
The illustrations by Edinburgh-based illustrator Cate James are simply fantastic. They're very stylish and evocative and play on textures as well as colour. The font is really easy to read and Penelope Harper's story is well-paced, funny and an amazing springboard for children's imagination. 
This is an adorable book for grandparents to read to their own little explorers and this is the start of an amazing picture book series about Lollipop's adventures with her Grandpa. Thumbs up from me!

Lollipop and Grandpa's Back Garden Safari, by Penelope Harper and illustrated by Cate James | 2012 | Phoenix Books | Age 3 to 5 | Gift

Kitty's Big Trouble by Carrie Vaughn (audio)

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I finished listening to this yesterday. I actually had only a little bit left to go and just hadn't turned it on to listen to in a while. And that was my biggest problem with the book, which was totally my problem and nothing to do with the book itself: I spread out the listening over too long a period of time. So I know that I enjoyed the book but I don't remember a lot of what happened at the beginning and I didn't really get into the rhythm of the story. It's probably one I'll need to read/listen to again to make sure I caught everything. Hence my very vague post here about it!

7 Şubat 2013 Perşembe

Be My Enemy

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If you've been following this blog for a while, you are aware that I love Ian McDonald. To this day, River of Gods, Brasyl, and The Dervish House continue to rank among my favorite science fiction reads of all time. Hence, you can imagine my disappointment when it was announced that McDonald's next project would be aimed at the YA market.

Having said that, even though I gave Planesrunner a shot with a certain measure of reticence, the author's first YA work impressed me. Although the plot did not show as much depth and the storylines were not as multilayered and convoluted as is usually his wont, I found McDonald's Planesrunner to be an intelligent, entertaining, and fast-paced novel.

The sequel, Be My enemy, follows in the same vein. The book doesn't move the plot forward as much as the first installment did, but this second volume is another fun and entertaining novel which contains all the key ingredients that made Planesrunner such a good read!

Here's the blurb:

Everett Singh has escaped with the Infundibulum from the clutches of Charlotte Villiers and the Order, but at a terrible price. His father is missing, banished to one of the billions of parallel universes of the Panoply of All World, and Everett and the crew of the airship Everness have taken a wild, random Heisenberg Jump to a random parallel plane. Everett is smart and resourceful, and, from a frozen earth far beyond the Plenitude, he plans to rescue his family. But the villainous Charlotte Villiers is one step ahead of him.

The action traverses the frozen wastes of iceball earth; to Earth 4 (like ours, except that the alien Thryn Sentiency occupied the moon in 1964); to the dead London of the forbidden plane of Earth 1, where the emnants of humanity battle a terrifying nanotechnology run wild—and Everett faces terrible choices of morality and power. But Everett has the love and support of Sen, Captain Anastasia Sixsmyth, and the rest of the crew of Everness—as he learns that the deadliest enemy isn't the Order or the world-devouring nanotech Nahn—it's yourself.

It's no secret that the multiverse theory is an old science fiction trope. Some would say that parallel universes and parallel Earths have been done ad nauseam. That may be, but I found McDonald's approach, with such concepts as the Plenitude of Known Worlds and the Heisenberg Gates, to be relatively fresh. In Be My Enemy, the author explores a number of other realities. Given how Planesrunner ended, this second volume begins in a world trapped in ice and snow. In addition, the narrative takes readers to Earth 4, a world almost identical to our own but for mankind making contact with aliens in 1964. We also visit Earth 1, a forbidden plane of existence under quarantine where humanity has been brought on the brink of extinction by nanotechnology.

Though very fluid, McDonald's prose is evocative and every world and locale comes alive as you read along. I particularly enjoyed how arresting the imagery created by the author for the almost-dead world of Earth 1 turned out to be. The scenes taking place aboard the Everness are also special.

The coolest aspect of Be My Enemy remains McDonald's use of Everett's double from another plane of existence. That was absolutely brilliant and it opened up so many possibilities. Another Everett who knows virtually everything his counterpart does, but enhanced with alien Thryn technology, this teenager is forced by Charlotte Villiers to go after Everett Singh and the secrets he carries. But what the Plenipotentiaries failed to grasp is that this other Everett also has plans of his own.

Once more, the characterization is top notch. McDonald came up with an endearing and disparate cast of protagonists for Planesrunner and most of them are back in this second installment. Everett Singh must share the spotlight with his double from Earth 4 and there is a nice balance between the two POVs. The crew of the airship Everness makes for a compelling supporting cast, and it was a pleasure to see Captain Anastasia Sixsmyth, the mysterious Sen, the God-fearing Mr.Sharkey, and the grumbling Mchynlyth again.

As was the case with its predecessor, the pace is fast and crisp throughout Be My Enemy. So much so that you go through this slim (269 pages) book in no time. As I mentioned earlier, this volume focuses more on the confrontation between Everett Singh and Everett M than anything else, which means that the storylines don't progress as much as I would have thought. Still, the way the author brought Be My Enemy to a close opens the door for plenty of awesome things to come, in a number of different realities. Lou Anders told me that volume 3 should, if all goes well, see the light in the winter of 2014.

All in all, Be My Enemy may not be akin to the mind-blowing science fiction yarns Ian McDonald is renowned for. And yet, like Planesrunner, it's a fun, entertaining, more and more complex work featuring an engaging cast of characters. If like me, you have a bias against YA books, McDonald's Everness series should win you over. Writing for a younger audience imbues McDonald's writing with a certain exuberance that I found intoxicating.

Give these books a shot! Planesrunner and Be My Enemy won't disappoint!

The final verdict: 7.75/10

For more info about this title: Canada, USA, Europe

Win a signed copy of Myke Cole's SHADOW OPS: FORTRESS FRONTIER

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Thanks to the generosity of the author, I have an autographed copy of Myke Cole's Shadow Ops: Fortress Frontier up for grabs! For more info about this title: Canada, USA, Europe. It's the sequel to Shadow Ops: Control Point (Canada, USA, Europe).

Here's the blurb:

The Great Reawakening did not come quietly. Across the country and in every nation, people began to develop terrifying powers—summoning storms, raising the dead, and setting everything they touch ablaze. Overnight the rules changed... but not for everyone.

Colonel Alan Bookbinder is an army bureaucrat whose worst war wound is a paper-cut. But after he develops magical powers, he is torn from everything he knows and thrown onto the front-lines.

Drafted into the Supernatural Operations Corps in a new and dangerous world, Bookbinder finds himself in command of Forward Operating Base Frontier—cut off, surrounded by monsters, and on the brink of being overrun.

Now, he must find the will to lead the people of FOB Frontier out of hell, even if the one hope of salvation lies in teaming up with the man whose own magical powers put the base in such grave danger in the first place—Oscar Britton, public enemy number one...

The rules are the same as usual. You need to send an email at reviews@(no-spam)gryphonwood.net with the header "FRONTIER." Remember to remove the "no spam" thingy.

Second, your email must contain your full mailing address (that's snail mail!), otherwise your message will be deleted.

Lastly, multiple entries will disqualify whoever sends them. And please include your screen name and the message boards that you frequent using it, if you do hang out on a particular MB.

Good luck to all the participants!

Extract from Zachary Jernigan's NO RETURN

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Night Shade Books have made a name for themselves by publishing quality titles that often go against the grain of what is being published by the genre powerhouses. In a few weeks they'll release another SFF novel that could continue that trend. And to give you a little taste of what it's all about, here's an excerpt from Zachary Jernigan's No Return. For more info about this title: Canada, USA, Europe.

Here's the blurb:

On Jeroun, there is no question as to whether God exists--only what his intentions are.

Under the looming judgment of Adrash and his ultimate weapon--a string of spinning spheres beside the moon known as The Needle--warring factions of white and black suits prove their opposition to the orbiting god with the great fighting tournament of Danoor, on the far side of Jeroun's only inhabitable continent.

From the Thirteenth Order of Black Suits comes Vedas, a young master of martial arts, laden with guilt over the death of one of his students. Traveling with him are Churls, a warrior woman and mercenary haunted by the ghost of her daughter, and Berun, a constructed man made of modular spheres possessed by the foul spirit of his creator. Together they must brave their own demons, as well as thieves, mages, beasts, dearth, and hardship on the perilous road to Danoor, and the bloody sectarian battle that is sure to follow.

On the other side of the world, unbeknownst to the travelers, Ebn and Pol of the Royal Outbound Mages (astronauts using Alchemical magic to achieve space flight) have formed a plan to appease Adrash and bring peace to the planet. But Ebn and Pol each have their own clandestine agendas--which may call down the wrath of the very god they hope to woo.

Who may know the mind of God? And who in their right mind would seek to defy him? Gritty, erotic, and fast-paced, author Zachary Jernigan takes you on a sensuous ride through a world at the knife-edge of salvation and destruction, in this first installment of one of the year's most exciting fantasy epics.

For more information about Zachary Jernigan, check out his official website.

Enjoy!
--------------------------

The 18th and 19th of the Month of Soldiers, 12499 MD
The Town of Basec, Nation of Casta

The old men of Basec thrust their staff-ends into the unfinished wooden stands of their small theater. They did not smile or stand in respect, and the weak sound of their applause drifted away with the dry breeze. Several of the torches had gone out during the fight, but no one had moved to relight them. Money changed hands quietly as the crowd of old men climbed the stands—white-robed figures disappearing over the hillock like undead returning to graves.

Churls lowered her tattooed arms and looked down. The boy’s body lay broken on the blood-spattered dirt at her feet, a vertical dent running the length of his pulped face.

“Peace,” she said, expressionless.

She patted herself down and rubbed her bare skin, checking for unnoticed injury and letting several grams of dirt float free from her leathers. Her eyes felt scratchy in their sockets. She pulled a torch from the perimeter of the fighting floor and searched the ground for thrown coins.

“Coins,” she muttered. “Fucking savages.”

A quick search found seven, barely worth the effort. One beer’s worth, probably. She dropped the torch and retrieved her sword from the ground. Its pitted surface came clean with a little gritty dirt. Lastly, she clipped the coin belts free from her and the boy’s waists, and cut each bag open. Sixty-four bona, as she had been promised. At the expected exchange rate, it would get her two grams of heavily contaminated bonedust. Hardly worth the effort of conversion.

She was tired, disappointed with the fight’s outcome. The boy had been trained well, and killing him had not been her intention. He never stopped attacking, though, even after she broke his left femur and kicked the flail out of his hand. Grunting through a mouthful of blood, he crawled after her. No one in the crowd called it done. Resigned, she had finally flipped him over and crushed his skull.

Fucking savages.

Still, one had to live somehow. In her own estimation, Churls possessed no other skills to speak of. Gambling had gotten her in quite a bit of trouble a year previously, so it would be some time before she could return to Onsa, where the real money was. Shame the men of the badlands had so little money. Shame they had so little talent. They took what entertainment they could from watching their boys fight, watching them die.

There were good reasons so few fighters made it out here, Churls knew. One had to be in dire straits to scrounge in the dirt for coins.Leaving the body where it lay, she climbed the shallow steps of the theater. An odd feeling, as if she were being watched, made her pause at the top. Her heart pounded against her ribs.

“What do you want?” she asked. She tried to make her body move for­ward, and failed.

She turned. A pale figure stood next to the boy’s corpse: A white-skinned child, dressed in a white school tunic. Her hair, her slippers, her socks—all white. Her face could not be seen from the top of the theater, but Churls did not need to see it. She would have recognized the girl’s posture anywhere. Few children had ever communicated world-weariness so well, or at such a young age.

Churls had not seen her daughter for at least three months. A decade had passed since she had seen the girl alive.

“Hello, Fyra,” Churls said.

The girl nodded, gaze never leaving the body at her feet.

You killed him, she said.

“Yes.” Churls sighed. “I killed him.”

Fyra disappeared and reappeared next to her mother. Involuntarily, Churls flinched, just as she had done when the girl surprised her by popping out from behind a corner when she was alive. Fyra had lived with her grand­mother, and as a result Churls never became accustomed to children. Not even her own daughter. The fact that the girl had become a ghost did not change matters overly much.

Fyra looked up at Churls with eyes far older than a ten-year-old’s. They alone were not a shade of white, but clear and blue like her mother’s.

Did you like it? Fyra asked.

Churls took a step backwards just as Fyra reached for her hand. It was a coincidence, Churls reasoned to herself, yet she stared at the little hand the way one might stare at a live scorpion.

“No,” she answered. “I didn’t like killing him at all.”

Are you sure? Fyra said. You liked killing the last man. You told me you did.

Churls frowned. She knew the man her daughter referred to. The last time Fyra appeared, Churls had just killed an infantryman of the Castan Third in a fair fight. He had nearly bested her, and she had enjoyed every moment.

“That’s true.” Churls smiled awkwardly, like a person trying on an expres­sion for the first time. “But that was a very different situation. You do see the difference, don’t you, Fyra?”

The girl looked down at her hand, and slowly let it fall back to her side.

She said, There’s no difference, Mama. This one’s just as dead as the other one.

Churls shook her head. “You’re not seeing what I mean. The man I killed in Donda was a trained warrior. He and I both knew what we were getting into. The difference is clear. I know you’re old enough to see it. And you can, can’t you, now that I’ve explained it?”

Fyra disappeared and reappeared next to the boy’s corpse. For a long while, she simply stared at him. Churls grew uncomfortable and tried to think of something to say. Surely, the child could tell the difference. She was not, after all, a child.

Fyra cocked her head like a dog, then cocked it the other way.

No, she finally said. I don’t see the difference at all.

Their eyes met from across the theater. Churls formed the old words in her mind, working up the nerve to speak. I wish you wouldn’t watch me when I fight. I wish I’d been there when you died. I’m happy I wasn’t. I love you. I hate you. Why don’t you leave me alone? Don’t leave, sweetie. Stay. Though the words were true, none of them sounded right, and her lips would not move no matter how hard she tried. Nonetheless, a raw lump formed in her throat, as though she had been speaking for a long time indeed.

“I...” The word was a croak. “Fyra, you...”

I don’t want to talk about this boy anymore, the child said. And someone is waiting for you in your hostel.

She disappeared, back to the land of the dead.

***

Churls finished her fifth beer, worried that the evening might result in a bad decision. Frankly, the situation felt out of her hands. The young men in the bar, none of whom had been present at the fight but had heard of her vic­tory—young men who were nothing like their fathers, who knew the price of killing—would not let her pay for her drinks. And as the fight and Fyra’s appearance had not stopped troubling her, she decided to keep drinking.

Last but by no means least, she had no intention of returning to her hostel.

Someone is waiting for you.

Fuck that, Churls thought. Probably trying to collect on her debt. She owed nearly sixty ounces in gambling losses. Onsa was only eight hundred miles away, and she had not been overly attentive while covering her tracks.

As if on cue, a hand fell on her shoulder. She did not tense up, but let her right fist drop into her lap like it had fallen. Closer to her sword, better position for an elbow to the groin.

“Thought I’d find you here,” a familiar voice said. There was garlic on his breath. “Another drink?”

Churls closed her eyes and smiled into her empty glass. “This is a bad dream, then, isn’t it? Of all the people I wanted to see, in all the world, you’re the last.” She turned to the speaker and winced theatrically. “You look like shit, Gorum. You know you look like shit? You woke up and told yourself, I’m going to look like shit today?”

The man grinned. “I’m one of the only friends you got left in the world. Better be nice to me.”

They laughed and embraced. She held the contact longer than usual.

Over his shoulder, Churls saw scowls on a few faces. We bought you a beer, the expressions said. And now you’re running off with him?

She had experienced their kind of attention many times before. In the badlands, miles from anything resembling civilization, she became some­thing of an exotic treat. Her freckled skin and short-cropped brown hair, her muscles and tattoos and scars, marked her as a different species from the long-haired, slate-skinned local women. Their thin hands and feet barely peeked out from folds of draped cloth while Churls walked about in leather halter and brass-pleated skirt.

The men of the badlands thought her small breasts were cute. They thought the gap between her two front teeth was cute.

They could get possessive very quickly.

“Boys!” she yelled, disengaging from Gorum. “The round’s on my friend here!”

Still no smiles, but they took their drinks while Gorum scowled and paid. He understood such things, though Churls knew his preference was to push his luck as far as it would extend, and then break some bones. He had been a fighter once, before discovering how much money could be made represent­ing other fighters. He arranged matches for them and took a percentage of the cut.

She had been a disappointment to him of late. She had lost too much money gambling, started drinking too much, and started losing fights. As things got worse, she took to fighting easier opponents. Less money, less respect. Soon the strongarms were knocking on her door, leaving threaten­ing messages at her haunts. She left Onsa the autumn of ’98 and kept a low profile, avoiding city centers as much as possible. Gorum had not contacted her, presumably because she was no longer bringing in any real money.

They had been lovers once, what felt like a long time ago.

“How did you get here?” she asked as soon as the beer was distributed, the bill paid. They sat together at a corner table, close but not touching. His fingernails were dirtier than she had ever seen them. The tops of his forearms were sunburned. He did not like horses or camping, and never strayed far from cities. Something extraordinary had brought him to her.

“Construct horse, if you can believe it.” He rubbed his thighs and grunted. She imagined the cost of such a thing and whistled. He continued. “I was ac­tually finishing a tour of the Five Sisters, looking for talent. Not much luck. In Dunn, I received a message and knew I had to get to you. Fortunately, you were easy to find.”

“Well then, that’s that. What’s this message all about?”

He wiped foam from his mustache. “An opportunity, Churli. Have you heard about the tournament in Danoor?”

“You can’t be serious.” Of course she knew about it. What else occurred at the end of every decade and attracted every madman in the world? Of course, this year’s would be even madder, falling as it did halfway through the millennium. “It’s a thousand miles away, through places I’d rather not go. Besides, I try not to mix religion and killing. Liable to get you killed.”

“I know, but hear me out. I hadn’t considered Danoor a possibility, either, but everything just fell into place.” He paused to take a drink. “I looked at the bracket structure, and the odds are good—better than good, Churli. After that I concentrated on finding suitable travel companions. Of course, I can’t guarantee anything.”

“You never could. No one can call a fight that large. And shit, Gorum, you know I don’t like being set up. No, shut up. I don’t want to hear about them yet. Before I consider anything, and I’m not saying I’m going to, I need to know what’s at stake. How much will this tournament win me?”

“There’s two hundred and fifty pounds of pure-grade bonedust in it for you if you make it to the winners’ bracket, not to mention your cuts from the preceding fights.”

Churls shook her head. “Holy hell. What’s the winner get?”

Gorum smiled. “One thousand—drawn on the royal reserve bank of whichever government you choose. And this is separate from the Adrashi and Anadrashi bullshit. They compete against each other for only two days, white against black. I don’t even think they’re fighting for dust. The real fun starts on the first day of the new year.” He held up a finger. “But because the sects are hosting the whole thing, it’s their rules.”

“What does that mean?”

The smile broadened. “The eight fighters who make it to the winners’ circle may opt out with their cuts.”

Churls felt mildly insulted. “Are you saying I can’t win?”

“Yes.” His hand fell over hers. “The gambling houses are going mad with the news. Berun registered before leaving Golna. Even at your peak, you couldn’t have taken him.”

She felt more insulted, but knew he spoke the truth. “How, then,” she asked, “do you know I won’t be matched against him in the lower rounds?”

Gorum shrugged. “I don’t, obviously. The odds, though, are in your favor. One in eight isn’t bad, and they’re trying to organize the groups geographi­cally.”

That kind of bracketing would not work out well, Churls reasoned, because more than a few fighters from Dareth Hlum would have dropped out when they heard Berun was fighting. Still, she could count on many people using Gorum’s rationale, hoping to avoid Berun and drop out once they made it to the winners’ circle. Adrashi fighters with backers, especially—men who could afford to travel across the continent in luxurious wagon trains, assured of their safe passage through Nos Ulom—would still find a way to attend.

“Still,” she said. “How do I get there? Nos Ulom’s not the friendliest place in the world, and I sure as shit won’t go through any part of Toma.”

“The people I want you to travel with aren’t taking that route.”

Churls looked at him, hand raised to signal another round. “What other route is there?” It dawned on her. “Lake Ten? I suppose that solves a prob­lem, but it’ll cost going through Tansot. And Bitsan isn’t the friendliest city in the world, either. You stopped that fight with Hoetz just because his people had scheduled it there, remember—even though I had arranged for a...” She curled her upper lip. “Chaperon.”

“Regardless, that’s where you’ll sail from. Oh, and one other thing. Nei­ther of your companions are trackers. Somehow, you must convince or fool them into going over the Steps.”

This was too much. Churls slapped the table. “That’s five hundred miles out of the fucking way! What kind of fool would travel over the Steps when they could walk in a straight line through Stol?”

Gorum looked torn between wanting to grin and wanting to duck his head under the table.

“Your kind,” he said. “Now let me explain.”

This week's New York Times Bestsellers (January 28th)

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In hardcover:

Robert Jordan and Brandon Sanderson's A Memory of Light maintains its position at number 1. For more info about this title: Canada, USA, Europe.

George R. R. Martin's A Dance With Dragons is up one spot, finishing the week at number 22. For more info about this title: Canada, USA, Europe.

In paperback:

Max Brooks' World War Z: An Oral History of the Zombie War is down one spot, finishing the week at number 8 (trade paperback).

George R. R. Martin's A Game of Thrones maintains its position at number 11.

George R. R. Martin's A Storm of Swords is up three spots, finishing the week at number 17.

George R. R. Martin's A Clash of Kings is up four spots, finishing the week at number 18.

Erin Morgenstern's The Night Circus is down four positions, ending the week at number 19 (trade paperback).

Stephenie Meyer's The Host is up six spots, finishing the week at number 19 and maintains its position at number 32 (trade paperback).

George R. R. Martin's A Feast for Crows is up three positions, ending the week at number 20.

Orson Scott Card's Ender's Game is down nine spots, finishing the week at number 28.

David Mitchell's Cloud Atlas is down eighteen positions, ending the week at number 29 (trade paperback).

A Memory of Light

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Okay, so this was a very difficult review to write. . . I took my time before writing it, not wanting the extreme disappointment I felt when I reached the last page of Robert Jordan and Brandon Sanderson's A Memory of Light to have too much of a negative influence on this review. But even after waiting for the dust to settle, looking back I can't quite come up with anything positive to say about the final installment of The Wheel of Time. Other than it's finally over, that is. Sadly, and this was my biggest fear as I was reading along, the book is all filler and no killer. In my opinion, A Memory of Light is by far the weakest WoT volume of the entire series, weaker even than Crossroads of Twilight. At least CoT had some good stuff at the end. . .

I began reading The Wheel of Time in 1991, right after The Dragon Reborn was released in hardcover. I've been a big fan ever since. And regardless of its shortcomings, I've always maintained that Jordan's magnum opus remained one of the very best fantasy series out there. The first six volumes raised the bar to such a high level that Jordan's subsequent efforts could never match, true. Still, overall, a new WoT installment was always a literary highlight of any given year for me, as we were always one step closer to reaching the Last Battle. Having finished A Memory of Light and seeing how poorly it was all brought to a close, I'm not sure where I'd rank The Wheel of Time among other popular SFF series that left their mark on the genre anymore. Nowhere near the top, that's for sure. . .

Given how Jordan vehemently defended the fact that A Memory of Light would be written as a single book even if it had to be 2000 pages long and then later, after Tom Doherty discussed the last WoT volume, admitted that it might have to be split into two installments but no more, from the start I suspected that Team Jordan's decision to split it into three volumes was just all the parties involved selling out and trying to cash in on the ending of this beloved series as much as humanly possible. I've been quite vocal about this since it was first announced, and Sanderson himself got in touch with me, telling me to be patient, to read and find out that three volumes were indeed required to bring the series to a close the way Robert Jordan had always envisioned it. As expected, it turns out it was bullshit. . .

There are so many problems with A Memory of Light that I don't even know where to start. But in a way, I'm glad it's over. No, most long-time fans didn't get the ending they were hoping for now that Jordan has passed away. But it is an ending. I for one hope that the outrigger series will never see the light. After 14 volumes, I think it's time to lay this series to rest. . .

Here's the blurb:

‘And it came to pass in those days, as it had come before and would come again, that the Dark lay heavy on the land and weighed down the hearts of men, and the green things failed, and hope died.’ From Charal Drianaan te Calamon, The Cycle of the Dragon.

In the Field of Merrilor the rulers of the nations gather to join behind Rand al’Thor, or to stop him from his plan to break the seals on the Dark One’s prison – which may be a sign of his madness, or the last hope of humankind. Egwene, the Amyrlin Seat, leans toward the former.

In Andor, the Trollocs seize Caemlyn.

In the wolf dream, Perrin Aybara battles Slayer.

Approaching Ebou Dar, Mat Cauthon plans to visit his wife Tuon, now Fortuona, Empress of the Seanchan.

All humanity is in peril – and the outcome will be decided in Shayol Ghul itself. The Wheel is turning, and the Age is coming to its end. The Last Battle will determine the fate of the world.

For twenty years The Wheel of Time has enthralled more than forty million readers in over thirty-two languages. A MEMORY OF LIGHT brings this majestic fantasy creation to its richly satisfying conclusion.

Working from notes and partials left by Robert Jordan when he died in 2007, and consulting with Jordan’s widow, who edited all of Jordan’s books, established fantasy writer Brandon Sanderson has recreated the vision Jordan left behind.

In both The Gathering Storm and Towers of Midnight, the problem was that in order to get to the good stuff, one was required to sift through a lot of extraneous plotlines or scenes that didn't always have that much of an impact or influence on the principal story arcs of the series. We now know that all three books were filled with padding material and that splitting A Memory of Light into two halves would have been possible and would have made for a much better reading experience. As it is, all three installments were plagued by a sluggish pace for sizable chunks of the narrative, during which the plot was going nowhere.

The better part of A Memory of Light is essentially an unending panoply of battle scenes that do nothing to move the various storylines forward. I doubt that Robert Jordan meant for the grand finale of The Wheel of Time to be an interminable ensemble of boring battles seen through the eyes of basically every single character that has ever appeared in the series. I mean, did we truly need POVs from secondary protagonists such as Uno, Tam al'Thor, Juilin Sandar, Leane, etc. For Christ's sake, I expected Bela to have her own POV!

The main problem with A Memory of Light is that after such a long build-up, the most important key scenes left to wrap up the series are either rushed in such a way as to rob them of the impact they so rightfully deserve, or they are done so clumsily that it kills any emotional impact that should have been associated with them. For example, Sanderson felt the need to show readers virtually every single skirmish taking place in Andor and the Borderlands, filling up hundreds of pages with fights against Trollocs and other agents of the Shadow. And yet, the culmination of the prophecy "He will bind the nine moons to serve him," which is crucial if the forces of Light are to have a chance to win the Last Battle, was so damn lame that it's almost a joke.

There are plenty of long-awaited scenes that were dealt with very poorly. The worst has to be the resolution of the Padan Fain storyline. I've always believed that Jordan meant for Fain to be some sort of Gollum character and that he would play a key role at the end. Well, after writing hundreds of pages of meaningless and interchangeable battles, Sanderson deals with that plotline almost as an afterthought. Other aspects such as Logain's prophesied glory are also dealt with in a similar fashion.

The same can be said of the body count and its impact on the reader. A number of characters do bite the dust, which was surprising. But it's Jordan, so a number of them at first thought to be dead do survive in the end. Fans have grown attached emotionally to several WoT protagonists over the years. Everyone knows that. I know that and you know that. Team Jordan supposedly knew that, and so did Sanderson. Oddly enough, though page after page are "wasted" chronicling the deaths of nameless soldiers falling to the Trollocs and the Fades, the death of main characters are rushed through so fast it robs them of any emotional impact whatsoever.

The characterization is the weakest facet of this novel. There is no point discussing Mat ad nauseam. Brandon Sanderson pretty much killed him in TGS. I've always claimed that the author can't quite manage shades of grey, that most of his characters are always black or white. That's pretty much been the case since he started working on the WoT, which means that he's more comfortable with certain characters and could never really do anything with others. That is probably why he focused on Androl and Pevara to bring the Black Tower storyline to its culmination. His depiction of villains such as Mazrim Taim and Demandred was so bad it made me long for well-drawn protagonists such as Jar-Jar Binks. Awful. . . Just awful. . .

Speaking of the infamous Forsaken, his coming out of left field with a powerful army could have been foreshadowed much better than this. Jordan provided a few hints in the past, but almost nothing from TGS and ToM could prepare us for what came out of that gateway. Again, that was poor execution regarding an important plot point. I was forced to peruse my copy of The World of Robert Jordan's The Wheel of Time to find out more about his army and their channelers. I mean, we were forced to sift through interminable sequences featuring Lan and other fighters battling the forces of the Shadow, yet Sanderson didn't see fit to give us a few paragraphs elaborating on the newcomers to refresh our memories. In addition, Demandred enters the Last Battle bearing one of the only two sa'angreal more powerful than Callandor that a male channeler can use. For some unfathomable reason, Sanderson and Team Jordan felt that some background information on the Sakarnen, what it does and where it was found, was unnecessary.

A Memory of Light is written in Brandon Sanderson's own narrative voice. In TGS, Sanderson explained that he tried to adapt his own writing style to The Wheel of Time. But in this last volume, it's Sanderson through and through. Which doesn't really work all that well, to tell the truth. A Memory of Light reads more like The Way of Kings than any other WoT installment.

For years we've known that Robert Jordan wrote the final scene when he started working on The Eye of the World. I've read the last few chapters a number of times and I still can't put my finger on which one, scene or full chapter, could have been written by Jordan. He often mentioned that there was a "hook" in that final scene, but for the life of me I can't really see what it was. Once more, the endgame was rushed rather thoroughly. After nearly 900 pages of sluggishness, all of a sudden everything goes downhill and it all ends in a matter of about 20 pages or so. The epilogue does little to tie up a few loose ends, bringing the series to a decidedly lackluster ending.

I've been a WoT fan for more than two decades. I so wanted to love this book. You have no idea how much. But the structure of the novel, what with about 750 pages worth of bloody battle after bloody battle, precluded any kind of depth and failed to cap off The Wheel of Time with an exclamation point. As I mentioned before, it was all filler and no killer.

Bloated and uninspired, A Memory of Light is the biggest literary disappointment of my life. I would have preferred Jordan's notes and the outline to what we ended up getting. . .

May Robert Jordan rest in peace.

The final verdict: 5/10

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